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Applications of Virtual Reality in Osteopathic Medical Student Education

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MLA citation style (9th ed.)

Gebhardt, Garren, et al. Applications of Virtual Reality In Osteopathic Medical Student Education. . 2020. mushare.marian.edu/concern/generic_works/f96875d6-1035-4801-b6ef-9da853f1e0a3?locale=zh.

APA citation style (7th ed.)

G. Garren, P. Anthony, S. Sergej, B. Bradley, & D. David. (2020). Applications of Virtual Reality in Osteopathic Medical Student Education. https://mushare.marian.edu/concern/generic_works/f96875d6-1035-4801-b6ef-9da853f1e0a3?locale=zh

Chicago citation style (CMOS 17, author-date)

Gebhardt, Garren, Perugini, Anthony, Stjepic, Sergej, Boget, Bradley, and Dufeau, David. Applications of Virtual Reality In Osteopathic Medical Student Education. 2020. https://mushare.marian.edu/concern/generic_works/f96875d6-1035-4801-b6ef-9da853f1e0a3?locale=zh.

Note: These citations are programmatically generated and may be incomplete.

Book, presentation, and video are the current most popular modalities used
for grasping what is conceptual in OMM; Students entering medical school
have a higher degree of technological literacy. Education technology reports
have indicated that the current generation of students has shown great
interest in interactive technology and web applications (apps)1. Subsequently
the gamiflcation of education has quickly shown promise2. These games,
virtual reality (VR), and augmented reality (AR) simulations have been shown
to promote learning, engagement, clinical application, and immediate
feedback lo the student3-•. Integrative virtual reality and simulation based
education is readily embraced as a standard for specialties such as surgery,
urology, cardiology, basic procedural education, and more5.
We postulate that a movement towards a dynamic, three-dimensional
application, or website that animates the techniques of OMM could be a
highly beneficial development. The goal of this proof-of-concept is lo posit
how we can come to understand whether technologies such as VR can be
developed and integrated, and how their effects on osteopathic students can
be measured. In order to achieve this goal we have developed a proof of
concept technology al Marian University College of Osteopatl1ic Medicine
(MUCOM) that models a number of basic dysfunctions, and that would be
VR compatible.

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